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Navigation and Visualization of Knowledge Organization Systems Using Virtual Reality Glasses
(IEEE Latin America Transactions, 2016)
The growth of virtual reality applications in recent years has facilitated the active participation of people at the level of interactivity in games, simulations and mainly entertainment aspects. In educational environments, ...
Analysis and Improvement of the Management of IT Projects
(IEEE Latin America Transactions, 2015-07)
This paper shows the most usual causes on the failure cases in IT Project Management. There were evaluated different projects that finished without success. After the evaluation and the opinion of several researchers in ...
Conceptual framework language - CFL
(DYNA, 2014)
This paper presents the Conceptual Frameworks Language
–
CFL
–
, it aims to bridge the gap
between programming languages and design
languages
, using the mechanism of schematizing, this approach changes ...
A Quantitative Justification to Dynamic Partial Replication of Web Contents through an Agent Architecture
(International Journal of Interactive Multimedia and Artificial Intelligence, 2015-06)
The most usual solution to improve the performance of a Web server is based on building a distributed architecture, where the Web server is offered from a set of nodes. The most widely distributed architecture is based on ...
Special issue on alternative reality and analytics for learning: UNESCO-UNIR LATAM 2016
(Ingeniería Solidaria, 2017-01)
One of the main challenges in modern education is to blend formal official learning with a huge variety of content provision, group discussion, self-entrepreneurship, user’s own portfolio, and long lists of possibilities ...
Optimized test suites for automated testing using different optimization techniques
(Soft Computing, 2017)
Automated testing mitigates the risk of test maintenance failure, selects the optimized test suite, improves efficiency and hence reduces cost and time consumption. This paper is based on the development of an automated ...
Method for analysing the user experience in MOOC platforms
(2014 International symposium on computers in education (SIIE), 2014)
MOOCs have recently become very popular, since some of these massive online courses can reach thousand students. Faculty members from top universities deliver courses through MOOC platforms: Coursera, Edx, Miriada X, etc. ...
An Approach to Assessment of Video Game-based Learning using Structural Equation Model
(Proceedings of the 2014 9TH iberian conference on information systems and technologies (CISTI 2014), 2014)
Instructional activities should allow applying the knowledge acquired in the day by day and in real situations. Different studies evidence the potential impact of video games on learning, however very few empirical studies ...
A4Learning: a case study to improve the user performance Alumni Alike Activity Analytics to self-assess personal progress
(2014 14TH IEEE International conference on advanced learning technologies (ICALT), 2014)
Students usually find difficult to estimate if their effort in learning courses finds the instructor expectations. They tend to estimate "if they are doing right" by comparing themselves with peers, but this is difficult ...
Anonymous Assessment Information System for Higher Education Using Mobile Devices
(2014 14TH IEEE international conference on advanced learning technologies (ICALT), 2014)
The lack of anonymity when being examined is a problem for students and teachers alike. So far, student identification in examination processes consists in a physical mark that unmistakably represents the student. New ...