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GLOA: A New Job Scheduling Algorithm for Grid Computing
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2013-03)
The purpose of grid computing is to produce a virtual supercomputer by using free resources available through widespread networks such as the Internet. This resource distribution, changes in resource availability, and an ...
Global Collective Intelligence in Technological Societies: as a result of Collaborative Knowledge in combination with Artificial Intelligence
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2013-12)
The big influence of Information and Communication Technologies (ICT), especially in area of construction of Technological Societies has generated big social changes. That is visible in the way of relating to people in ...
Editor’s Note
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2014-03)
The science of happiness is trans-disciplinary. Happiness is an experience human beings have and, in consequence, its understanding calls for knowledge from all disciplines which, in one way or the other, deal with all ...
Application of Multiobjective Evolutionary Techniques for Robust Portfolio Optimization
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2013-06)
On December 20 of 2012 Sandra García Rodríguez defended his PhD at Carlos III of Madrid (Spain), called: “Application of Multiobjective Techniques for Robust Portfolio Optimization”. This thesis was supervised by Dr. David ...
Business and Social Behaviour Intelligence Analysis Using PSO
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2014-06)
The goal of this paper is to elaborate swarm intelligence for business intelligence decision making and the business rules management improvement. The paper introduces the decision making model which is based on the ...
Procedural Content Generation for Real-Time Strategy Games
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI)i, 2015-03)
Videogames are one of the most important and profitable sectors in the industry of entertainment. Nowadays, the creation of a videogame is often a large-scale endeavor and bears many similarities with, e.g., movie production. ...
Evaluation of Shelf Life of Processed Cheese by Implementing Neural Computing Models
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2012-06)
For predicting the shelf life of processed cheese stored at 7-8 C, Elman single and multilayer models were developed and compared. The input variables used for developing the models were soluble nitrogen, pH; standard plate ...
Agile Values and Their Implementation in Practice
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2015)
Today agile approaches are often used for the development of digital products. Since their development in the 90s, Agile Methodologies, such as Scrum and Extreme Programming, have evolved. Team collaboration is strongly ...
Artificial Intelligence Applied to Project Success: A Literature Review
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2015)
Project control and monitoring tools are based on expert judgement and parametric tools. Projects are the means by which companies implement their strategies. However project success rates are still very low. This is a ...
Towards a Standard-based Domain-specific Platform to Solve Machine Learning-based Problems
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2015)
Machine learning is one of the most important subfields of computer science and can be used to solve a variety of interesting artificial intelligence problems. There are different languages, framework and tools to define ...