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dc.contributor.authorHollins, Paul
dc.contributor.authorAshby, Louise
dc.contributor.authorIwendi, Celestine
dc.contributor.authorMcGhee, Patrick
dc.contributor.authorOwer, Jude
dc.contributor.authorDrachsler, Hendrik
dc.contributor.authorBurgos, Daniel
dc.contributor.authorGriffiths, Dai
dc.contributor.authorKieslinger, Barbara
dc.contributor.authorEgenfeldt, Simon
dc.contributor.authorZachariou, Aravella
dc.date2023
dc.date.accessioned2024-08-21T13:45:13Z
dc.date.available2024-08-21T13:45:13Z
dc.identifier.citationHollins, P. [et. al.] (2023, October). The Application of Games to Engage Citizens in Climate Change Policy Development. In European Conference on Games Based Learning (Vol. 17, No. 1, pp. 887-895).es_ES
dc.identifier.isbn978-1-914587-89-4
dc.identifier.isbn978-1-914587-88-7
dc.identifier.issn2049-100X
dc.identifier.issn2049-0992
dc.identifier.urihttps://reunir.unir.net/handle/123456789/17297
dc.description.abstractThis paper introduces the Games Realising Effective and Affective Transformation (GREAT) research and Innovation project. The project will examine the emerging ways Applied Games could be used to facilitate the social engagement of European citizens in determining future policy priorities and policy interventions to the existential challenge of climate change. This full paper is a provides detail of the work in progress but moreover provides a a conceptual analysis of the methodologies applied to this emerging domain of study. The project is funded by the EU Horizon programme with UK Associate partners funded through UKRI and coordinated by the DIPF, Leibniz Institute for Research and Information in Education, Frankfurt and involves seven partners located across Europe, Serious Games Interactive (SGI) Denmark, Centre for Social Innovation (ZSI) Austria, International University of Rioja (UNIR) Spain, Frederick University, Cyprus, Playmob and The University of Bolton (UoB) as UK associate partners. The project incorporates collaborative design and citizen science methods and brings together researchers with expertise in the areas of games, data analytics, and policy development. This integrated investigation will be articulated by case studies of the use of games in facilitating dialogue between citizens and policy stakeholders including policy makers, policy implementers, political parties, campaigning organisations and affected citizens. This will be achieved by leveraging the central role of games in contemporary culture by combining academic studies with practical experimentation of novel applications of games. The context for the research is the global challenge of climate emergency, and each case study incorporates a research cycle addressing a policy issue and research questions, using multiple pilots to generate both quantitative and qualitative and data to further inform research activity.es_ES
dc.language.isoenges_ES
dc.publisherProceedings of the 17th European Conference on Games Based Learninges_ES
dc.relation.ispartofseries;vol. 17, nº 1
dc.relation.urihttps://papers.academic-conferences.org/index.php/ecgbl/article/view/1890es_ES
dc.rightsopenAccesses_ES
dc.subjectapplied gameses_ES
dc.subjectclimatees_ES
dc.subjectlearninges_ES
dc.subjectanalyticses_ES
dc.subjectpolicy analysises_ES
dc.subjectScopuses_ES
dc.titleThe Application of Games to Engage Citizens in Climate Change Policy Developmentes_ES
dc.typeconferenceObjectes_ES
reunir.tag~ARIes_ES
dc.identifier.doihttps://doi.org/10.34190/ecgbl.17.1.1890


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