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dc.contributor.authorCarrión Candel, Elena
dc.contributor.authorde-la-Peña, Cristina
dc.contributor.authorChaves-Yuste, Beatriz
dc.date2024
dc.date.accessioned2023-10-27T08:09:10Z
dc.date.available2023-10-27T08:09:10Z
dc.identifier.citationCandel, E.C., de-la-Peña, C. & Yuste, B.C. Pre-service teachers’ perception of active learning methodologies in history: Flipped classroom and gamification in an e-learning environment. Educ Inf Technol (2023). https://doi.org/10.1007/s10639-023-11924-0es_ES
dc.identifier.issn1360-2357
dc.identifier.urihttps://reunir.unir.net/handle/123456789/15479
dc.description.abstractThe scientific literature reveals the impact of applying game-based videos and gamification on undergraduates' learning. This work proposes, within an online context, using these educational strategies to make students the active protagonists of their learning. Therefore, this paper aims to analyze the students' perception of the effectiveness of the application of game-based videos (within a flipped classroom framework) and gamification to improve knowledge and competencies. The study was conducted for four months with pre-service teachers (n = 190) in an online Social Sciences course. The students were provided with the lesson plan and filled in an ad hoc questionnaire using a quasi-experimental design in an ecological environment. The results indicate a positive impact in all the assessed aspects after implementing the innovative experience. Utilizing a different teaching style, one with the student as the protagonist of the learning process plus the improvement of learning shows significantly positive educational results. These preliminary findings enhance the development of pre-service teacher training and a student-centered teaching–learning process. Consequently, guidelines are provided to advance innovative educational experiences in online higher education.es_ES
dc.language.isoenges_ES
dc.publisherEducation and Information Technologieses_ES
dc.relation.urihttps://link.springer.com/article/10.1007/s10639-023-11924-0es_ES
dc.rightsrestrictedAccesses_ES
dc.subjectactive learning methodologieses_ES
dc.subjectflipped classroomes_ES
dc.subjectgame-based videoses_ES
dc.subjectgamificationes_ES
dc.subjecthigher educationes_ES
dc.subjectICTes_ES
dc.subjectpre-service teacherses_ES
dc.subjectScopuses_ES
dc.subjectJCRes_ES
dc.titlePre-service teachers’ perception of active learning methodologies in history: Flipped classroom and gamification in an e-learning environmentes_ES
dc.typeArticulo Revista Indexadaes_ES
reunir.tag~ARIes_ES
dc.identifier.doihttps://doi.org/10.1007/s10639-023-11924-0


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