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dc.contributor.authorTorrado-Cespón, Milagros
dc.contributor.authorGómez Domingo, Marta
dc.date2021
dc.date.accessioned2022-11-30T13:39:54Z
dc.date.available2022-11-30T13:39:54Z
dc.identifier.isbn9781665437035
dc.identifier.urihttps://reunir.unir.net/handle/123456789/13840
dc.description.abstractGamification needs to be applied considering the needs of our students. This research analyses the importance of emotion after accomplishing an online gamified experience with 53 primary school pre-service teachers. After facing a semester-long gamification, they filled a questionnaire about their sensations and preferences. These were analysed to check the pertinence of the gamification. The results show how pre-service teachers liked the gamification which resulted in an enjoyable learning experience that made them feel motivated and satisfied. This could help teachers plan, implement, and evaluate gamification activities embedded in higher education instruction.es_ES
dc.language.isoenges_ES
dc.publisherProceedings - 11th International Conference on Virtual Campus, JICV 2021es_ES
dc.relation.urihttps://ieeexplore.ieee.org/document/9600351es_ES
dc.rightsopenAccesses_ES
dc.subjectemotionses_ES
dc.subjectgamificationes_ES
dc.subjecthigher educationes_ES
dc.subjectICT/LKTes_ES
dc.subjectmotivationes_ES
dc.subjectScopus(2)es_ES
dc.titleEmotion in online gamification. A case study with pre-service primary school teacherses_ES
dc.typeconferenceObjectes_ES
reunir.tag~ARIes_ES
dc.identifier.doihttps://doi.org/10.1109/JICV53222.2021.9600351


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