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Gamification in technology and design areas: a teaching innovation project in a fully online environment
(Entertainment Computing, 2024)Gallifantes and motivation’ is a teaching innovation project intended to foster students to participate in the university online campus of UNIR, a fully online university. Although students at UNIR are used to studying in ... -
Playability: analysing user experience in video games
(Behaviour & information technology, 2012)Currently, few studies focus on analysing the degree of the Player eXperience (PX) in video games. Video games have now become interactive entertainment systems with a high economic impact on society; these are interactive ... -
Effect of the consumption of lean red meat from beef (pirenaica breed) versus lean white meat (chicken) on the gut microbiota: a randomized cross-over study in healthy young adults
(Molecular nutrition & food research, 2025)Limited evidence exists regarding the impact of meat consumption on the human gut microbiota, with factors such as animal source, production system, and cooking methods often overlooked. This study evaluates the effect ...





