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dc.contributor.authorVidegaín-Díaz, Santiago
dc.contributor.authorGarcía Sánchez, Pablo
dc.date2021
dc.date.accessioned2022-03-09T11:37:27Z
dc.date.available2022-03-09T11:37:27Z
dc.identifier.issn0883-9514
dc.identifier.urihttps://reunir.unir.net/handle/123456789/12591
dc.description.abstractIwoki math is an abstract board game that consists on placing tiles and that combines the calculation of simple mathematical operations with the spatial perception of two-dimensional objects. Due to its inherent features, it is also a very challenging environment to test different artificial intelligence technologies and methods. In this paper, a series of intelligent agents with different reasoning and decision capacities have been developed based on different artificial intelligence techniques applied to game theory, such as Minimax or Reinforcement Learning. Their capabilities have been tested by playing games with each other, but also against human players, obtaining remarkable results. The experimental results ratify conclusions already known at a theoretical level but also provide a new contribution that could be the basis for future research. © 2021 Taylor & Francis.es_ES
dc.language.isoenges_ES
dc.publisherBellwether Publishing, Ltd.es_ES
dc.relation.ispartofseries;vol. 35, nº 10
dc.relation.urihttps://www.tandfonline.com/doi/full/10.1080/08839514.2021.1934265es_ES
dc.rightsopenAccesses_ES
dc.subjectdecision theoryes_ES
dc.subjectintelligent agentses_ES
dc.subjectreinforcement learninges_ES
dc.subjectScopuses_ES
dc.subjectJCRes_ES
dc.titlePerformance Study of Minimax and Reinforcement Learning Agents Playing the Turn-based Game Iwokies_ES
dc.typearticlees_ES
reunir.tag~ARIes_ES
dc.identifier.doihttps://doi.org/10.1080/08839514.2021.1934265


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