Human Activity Recognition in Real-Times Environments using Skeleton Joints
Autor:
Kumar, Ajay
; Kumar, Anil
; Kumar Singh, Satish
; Kala, Rahul
Fecha:
2016Palabra clave:
Revista / editorial:
International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI)Tipo de Ítem:
Articulo Revista IndexadaDirección web:
https://www.ijimai.org/journal/bibcite/reference/2549Resumen:
In this research work, we proposed a most effective
noble approach for Human activity recognition in real-time
environments. We recognize several distinct dynamic human
activity actions using kinect. A 3D skeleton data is processed
from real-time video gesture to sequence of frames and getter
skeleton joints (Energy Joints, orientation, rotations of joint
angles) from selected setof frames. We are using joint angle
and orientations, rotations information from Kinect therefore
less computation required. However, after extracting the set of
frames we implemented several classification techniques Principal
Component Analysis (PCA) with several distance based classifiers
and Artificial Neural Network (ANN) respectively with some
variants for classify our all different gesture models. However,
we conclude that use very less number of frame (10-15%) for
train our system efficiently from the entire set of gesture frames.
Moreover, after successfully completion of our classification
methods we clinch an excellent overall accuracy 94%, 96% and
98% respectively. We finally observe that our proposed system is
more useful than comparing to other existing system, therefore our
model is best suitable for real-time application such as in video
games for player action/gesture recognition.
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