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dc.contributor.advisor
dc.contributor.authorKumar, Ajay
dc.contributor.authorKumar, Anil
dc.contributor.authorKumar Singh, Satish
dc.contributor.authorKala, Rahul
dc.date2016
dc.date.accessioned2021-04-21T14:09:54Z
dc.date.available2021-04-21T14:09:54Z
dc.identifier.issn1989-1660
dc.identifier.urihttps://reunir.unir.net/handle/123456789/11231
dc.description.abstractIn this research work, we proposed a most effective noble approach for Human activity recognition in real-time environments. We recognize several distinct dynamic human activity actions using kinect. A 3D skeleton data is processed from real-time video gesture to sequence of frames and getter skeleton joints (Energy Joints, orientation, rotations of joint angles) from selected setof frames. We are using joint angle and orientations, rotations information from Kinect therefore less computation required. However, after extracting the set of frames we implemented several classification techniques Principal Component Analysis (PCA) with several distance based classifiers and Artificial Neural Network (ANN) respectively with some variants for classify our all different gesture models. However, we conclude that use very less number of frame (10-15%) for train our system efficiently from the entire set of gesture frames. Moreover, after successfully completion of our classification methods we clinch an excellent overall accuracy 94%, 96% and 98% respectively. We finally observe that our proposed system is more useful than comparing to other existing system, therefore our model is best suitable for real-time application such as in video games for player action/gesture recognition.es_ES
dc.language.isospaes_ES
dc.publisherInternational Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI)es_ES
dc.relation.ispartofseriesvol. 3;nº 7
dc.relation.urihttps://www.ijimai.org/journal/bibcite/reference/2549es_ES
dc.rightsopenAccesses_ES
dc.subjecthuman activityes_ES
dc.subjectkinectes_ES
dc.subjectskeleton jointses_ES
dc.subjectprinciple component analysises_ES
dc.subjectartificial neural networkes_ES
dc.subjectgesture recognitiones_ES
dc.subjectIJIMAIes_ES
dc.titleHuman Activity Recognition in Real-Times Environments using Skeleton Jointses_ES
dc.typeArticulo Revista Indexadaes_ES
reunir.tag~IJIMAIes_ES
dc.identifier.doihttp://doi.org/10.9781/ijimai.2016.379


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