Mostrar el registro sencillo del ítem

dc.contributor.authorBolívar, Holman
dc.contributor.authorVelandia, John Alexande
dc.contributor.authorTorres, Jenny Natalia
dc.contributor.authorGiménez de Ory, Elena
dc.date2015
dc.date.accessioned2020-06-08T12:01:23Z
dc.date.available2020-06-08T12:01:23Z
dc.identifier.issn1989-1660
dc.identifier.urihttps://reunir.unir.net/handle/123456789/10153
dc.description.abstractNowadays, video games such as Massively Multiplayer Online Game (MMOG) have become cultural mediators. Mobile games contribute to a large number of downloads and potential benefits in the applications market. Although processing power of mobile devices increases the bandwidth transmission, a poor network connectivity may bottleneck Gaming as a Service (GaaS). In order to enhance performance in digital ecosystem, processing tasks are distributed among thin client devices and robust servers. This research is based on the method ‘divide and rule’, that is, volumetric surfaces are subdivided using a tree-KD of sequence of scenes in a game, so reducing the surface into small sets of points. Reconstruction efficiency is improved, because the search of data is performed in local and small regions. Processes are modeled through a finite set of states that are built using Hidden Markov Models with domains configured by heuristics. Six test that control the states of each heuristic, including the number of intervals are carried out to validate the proposed model. This validation concludes that the proposed model optimizes response frames per second, in a sequence of interactions.es_ES
dc.language.isoenges_ES
dc.publisherInternational Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI)es_ES
dc.relation.ispartofseries;vol. 3, nº 3
dc.relation.urihttps://www.ijimai.org/journal/bibcite/reference/2491es_ES
dc.rightsopenAccesses_ES
dc.subjectdistribution renderes_ES
dc.subjectmobile deviceses_ES
dc.subjecthidden markov modelses_ES
dc.subjectgaming as a servicees_ES
dc.subjectIJIMAIes_ES
dc.titleAn Architecture Approach for 3D Render Distribution using Mobile Devices in Real Timees_ES
dc.typearticlees_ES
reunir.tag~IJIMAIes_ES
dc.identifier.doihttp://doi.org/10.9781/ijimai.2015.337


Ficheros en el ítem

Thumbnail

Este ítem aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro sencillo del ítem