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    • Revista IJIMAI
    • 2015
    • vol. 3, nº 3, june 2015
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    • Revista IJIMAI
    • 2015
    • vol. 3, nº 3, june 2015
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    An Architecture Approach for 3D Render Distribution using Mobile Devices in Real Time

    Autor: 
    Bolívar, Holman
    Velandia, John Alexande
    Torres, Jenny Natalia
    Giménez de Ory, Elena
    Fecha: 
    2015
    Palabra clave: 
    distribution render; mobile devices; hidden markov models; gaming as a service; IJIMAI
    Tipo de Ítem: 
    article
    URI: 
    https://reunir.unir.net/handle/123456789/10153
    DOI: 
    http://doi.org/10.9781/ijimai.2015.337
    Dirección web: 
    https://www.ijimai.org/journal/bibcite/reference/2491
    Open Access
    Resumen:
    Nowadays, video games such as Massively Multiplayer Online Game (MMOG) have become cultural mediators. Mobile games contribute to a large number of downloads and potential benefits in the applications market. Although processing power of mobile devices increases the bandwidth transmission, a poor network connectivity may bottleneck Gaming as a Service (GaaS). In order to enhance performance in digital ecosystem, processing tasks are distributed among thin client devices and robust servers. This research is based on the method ‘divide and rule’, that is, volumetric surfaces are subdivided using a tree-KD of sequence of scenes in a game, so reducing the surface into small sets of points. Reconstruction efficiency is improved, because the search of data is performed in local and small regions. Processes are modeled through a finite set of states that are built using Hidden Markov Models with domains configured by heuristics. Six test that control the states of each heuristic, including the number of intervals are carried out to validate the proposed model. This validation concludes that the proposed model optimizes response frames per second, in a sequence of interactions.
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