An Architecture Approach for 3D Render Distribution using Mobile Devices in Real Time
Autor:
Bolívar, Holman
Velandia, John Alexande
Torres, Jenny Natalia
Giménez de Ory, Elena
Fecha:
2015Palabra clave:
Tipo de Ítem:
articleDirección web:
https://www.ijimai.org/journal/bibcite/reference/2491
Resumen:
Nowadays, video games such as Massively
Multiplayer Online Game (MMOG) have become cultural
mediators. Mobile games contribute to a large number of
downloads and potential benefits in the applications market.
Although processing power of mobile devices increases the
bandwidth transmission, a poor network connectivity may
bottleneck Gaming as a Service (GaaS). In order to enhance
performance in digital ecosystem, processing tasks are
distributed among thin client devices and robust servers. This
research is based on the method ‘divide and rule’, that is,
volumetric surfaces are subdivided using a tree-KD of sequence
of scenes in a game, so reducing the surface into small sets of
points. Reconstruction efficiency is improved, because the search
of data is performed in local and small regions. Processes are
modeled through a finite set of states that are built using Hidden
Markov Models with domains configured by heuristics. Six test
that control the states of each heuristic, including the number of
intervals are carried out to validate the proposed model. This
validation concludes that the proposed model optimizes response
frames per second, in a sequence of interactions.
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