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dc.contributor.authorBurgos, Daniel
dc.date2013
dc.date.accessioned2020-05-08T08:35:34Z
dc.date.available2020-05-08T08:35:34Z
dc.identifier.isbn9781466619883
dc.identifier.urihttps://reunir.unir.net/handle/123456789/10031
dc.description.abstractEducational games facilitate players’ experiences, meet desired pedagogical objectives, and allow users to engage in learning while enjoying themselves. These educational games also give learners immediate feedback on their actions and decisions, inviting exploration and experimentation. Student Usability in Educational Software and Games: Improving Experiences explores new models of interaction and human-computer interaction paradigms as applied to learning environments. It focuses on the usability design and evaluation of learning systems and educational game environments. An excellent resource for experts in these fields, this research volume will help professionals, educators, and researchers improve their understanding of student experiences using learning-gaming environments.es_ES
dc.language.isoenges_ES
dc.publisherStudent usability in educational software and games: improving experienceses_ES
dc.relation.urihttps://www.igi-global.com/book/student-usability-educational-software-games/64908es_ES
dc.rightsrestrictedAccesses_ES
dc.subjectgameses_ES
dc.subjectforewordes_ES
dc.subjectstudent usabilityes_ES
dc.subjectWOS(2)es_ES
dc.titleStudent Usability in Educational Software and Games: Improving Experiences Forewordes_ES
dc.typebookPartes_ES
reunir.tag~ARIes_ES
dc.identifier.doihttp://dx.doi.org/10.4018/978-1-4666-1987-6


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