• Gade4all: Developing Multi-platform Videogames based on Domain Specific Languages and Model Driven Engineering 

      Nuñez-Valdez, Edward Rolando; Sanjuan, Oscar; Pelayo Garcia-Bustelo, Begoña Cristina; Cueva-Lovelle, Juan Manuel; Infante Hernandez, Guillermo (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 06/2013)
      The development of applications for mobile devices is a constantly growing market which and more and more enterprises support the development of applications for this kind of devices. In that sense, videogames for mobile ...
    • Modeling and Comparison Study of Modules in Open Source LMS Platforms with Cmapstool 

      Montenegro-Marin, Carlos Enrique; Cueva-Lovelle, Juan Manuel; Sanjuan, Oscar; Gaona-Garcia, Paulo A. (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2010)
      This work is part of a first phase of the project “DOMAIN SPECIFIC MODELING FOR THE LEARNING OBJECTS BUILD PLATFORM-INDEPENDENT " and seeks to make a comparison between Open Source LMS to get a first approximation of common ...
    • Social Voting Techniques: A Comparison of the Methods Used for Explicit Feedback in Recommendation Systems 

      Nuñez-Valdez, Edward Rolando; Cueva-Lovelle, Juan Manuel; Sanjuan, Oscar; Montenegro-Marin, Carlos Enrique; Infante Hernandez, Guillermo (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2011)
      Web recommendation systems usually brings a content list to users based on previous ratings made by them to other similar contents through some social voting mean. This paper aims to present a comparison of the main ...
    • Towards a Standard-based Domain-specific Platform to Solve Machine Learning-based Problems 

      Cueva-Lovelle, Juan Manuel; García-Díaz, Vicente; Pelayo G-Bustelo, Cristina; Pascual-Espada, Jórdan (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2015)
      Machine learning is one of the most important subfields of computer science and can be used to solve a variety of interesting artificial intelligence problems. There are different languages, framework and tools to define ...
    • Towards an Ontology to Describe the Taxonomy of Common Modules in Learning Management Systems 

      Montenegro-Marin, Carlos Enrique; Cueva-Lovelle, Juan Manuel; Sanjuan, Oscar; Nuñez-Valdez, Edward Rolando (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2011)
      This article have the objective a create ontology for "common modules in a Learning Management Systems", the steps for the build Ontology were: Determine the domain and scope of the ontology, Consider reusing existing ...