• Aplicación de Machine Learning para la previsión de las curvas de contagios de COVID-19 en Europa 

      Puente-Carreño, Natalia (15/07/2021)
      La epidemia de COVID-19 es uno de los grandes retos del siglo XXI, desde un punto de vista sanitario, social y económico. Poder realizar predicciones acertadas sobre su evolución nos permite anticipar qué acciones son ...
    • Game·Tel: An approach to multi-format and multi-device accessible engineering education 

      Anido, Luis; Burgos, Daniel ; Caeiro, Manuel; Torrente, Javier; Fernández, Manuel; González, Javier; ...et al. (2011 Frontiers in Education Conference (FIE), 2011)
      Game·Tel is an open source software system that supports personalized learning, focusing on serious games and simulations, making these and traditional content accessible and adaptive to the student and educational context. ...
    • Issues of Visual Search Methods in Digital Repositories 

      Montenegro-Marin, Carlos Enrique; Gaona-García, Paulo Alonso; Gaona-García, Elvis; Gómez-Acosta, Adriana; Hassan-Montero, Yusef (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2018)
      Repositories are important infrastructures which allow the dissemination of large collections of digital resources hosted in museums, libraries, academic institutions or specialized documentation centers. However, there ...
    • Modulating the Gameplay Challenge Through Simple Visual Computing Elements: A Cube Puzzle Case Study 

      Ribelles, Jose; Lopez, Angeles; Traver, V. Javier (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 05/2022)
      Positive player’s experiences greatly rely on a balanced gameplay where the game difficulty is related to player’s skill. Towards this goal, the gameplay can be modulated to make it easier or harder. In this work, a ...