DSMUS 1.0

dc.contributor.authorRedondo, Sergio
dc.contributor.authorSainz, Héctor
dc.contributor.authorChacón, Arucas
dc.date2008-12
dc.date.accessioned2019-09-16T13:56:30Z
dc.date.available2019-09-16T13:56:30Z
dc.description.abstractThis paper shows how we have developed a video game for Nintendo DS in order to play “Mus”, one of the most popular Spanish card games, thereby we considered designing a video game would be an interesting way of applying our acquired knowledge about artificial intelligence.es_ES
dc.identifier.issn1989-1660
dc.identifier.urihttps://reunir.unir.net/handle/123456789/9281
dc.language.isoenges_ES
dc.publisherInternational Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI)es_ES
dc.relation.ispartofseries;vol. 1, nº 1
dc.relation.urihttps://ijimai.org/journal/index.php?q=toc/2008/1/1es_ES
dc.rightsopenAccesses_ES
dc.subjectartificial inteligentes_ES
dc.subjectcase-based reasoninges_ES
dc.subjectmuses_ES
dc.subjectIJIMAIes_ES
dc.subjectIJIMAI
dc.titleDSMUS 1.0es_ES
dc.typearticlees_ES
reunir.tag~IJIMAIes_ES

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