Mostrando ítems 4-6 de 10

    • Procedural Content Generation for Real-Time Strategy Games 

      Lara-Cabrera, Raúl; Nogueira-Collazo, Mariela; Cotta, Carlos; Fernández-Leiva, Antonio J. (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI)i, 03/2015)
      Videogames are one of the most important and profitable sectors in the industry of entertainment. Nowadays, the creation of a videogame is often a large-scale endeavor and bears many similarities with, e.g., movie production. ...
    • Mining Web-based Educational Systems to Predict Student Learning Achievements 

      del Campo-Ávila, José; Conejo, Ricardo; Triguero, Francisco; Morales-Bueno, Rafael (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2015)
      Educational Data Mining (EDM) is getting great importance as a new interdisciplinary research field related to some other areas. It is directly connected with Web-based Educational Systems (WBES) and Data Mining (DM, a ...
    • Differences in Measuring Market Risk in Four Subsectors of the Digital Economy 

      Benito, S.; de Juan, R.; Gómez, R.; Mochón, F. (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2015)
      This paper defends the wisdom of not considering the Digital Economy to be one homogeneous sector. Our hypothesis is that it is best to consider it the result of adding four different subsectors. We test whether indeed the ...