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dc.contributor.authorNuñez-Valdez, Edward Rolando
dc.contributor.authorSanjuan, Oscar
dc.contributor.authorPelayo García-Bustelo, B. Cristina
dc.contributor.authorCueva-Lovelle, Juan Manuel
dc.contributor.authorInfante Hernandez, Guillermo
dc.date2013-06
dc.date.accessioned2020-01-17T10:12:32Z
dc.date.available2020-01-17T10:12:32Z
dc.identifier.issn1989-1660
dc.identifier.urihttps://reunir.unir.net/handle/123456789/9722
dc.description.abstractThe development of applications for mobile devices is a constantly growing market which and more and more enterprises support the development of applications for this kind of devices. In that sense, videogames for mobile devices have become very popular worldwide and are now part of highly profitable and competitive industry. Due to the diversity of platforms and mobile devices and the complexity of this kind of applications, the development time and the number of errors within that development process have increased. The productivity of the developers has also decreased due to the necessity of using many programming languages in the development process. One of the most popular strategies is to employ specialized people to perform the development tasks more efficiently, but this involves an increase of the costs, which makes some applications economically unviable. In this article we present the Gade4all Project, consisting in a new platform that aims to facilitate the development of videogames and entertainment software through the use of Domain Specific Languages and Model Driven Engineering. This tool makes possible for users without previous knowledge in the field of software development to create 2D videogames for multiplatform mobile devices in a simple and innovative way.es_ES
dc.language.isoenges_ES
dc.publisherInternational Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI)es_ES
dc.relation.ispartofseries;vol. 02, nº 02
dc.relation.urihttps://www.ijimai.org/journal/node/463es_ES
dc.rightsopenAccesses_ES
dc.subjectDSLes_ES
dc.subjectGade4alles_ES
dc.subjectMDEes_ES
dc.subjectvideogamees_ES
dc.subjectIJIMAIes_ES
dc.titleGade4all: Developing Multi-platform Videogames based on Domain Specific Languages and Model Driven Engineeringes_ES
dc.typearticlees_ES
reunir.tag~IJIMAIes_ES
dc.identifier.doihttp://dx.doi.org/10.9781/ijimai.2013.224


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