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dc.contributor.authorBolívar Barón, Holman
dc.contributor.authorGonzález-Crespo, Rubén
dc.contributor.authorSanjuán Martínez, Óscar
dc.date2009-12
dc.date.accessioned2019-09-30T09:10:51Z
dc.date.available2019-09-30T09:10:51Z
dc.identifier.issn1989-1660
dc.identifier.urihttps://reunir.unir.net/handle/123456789/9364
dc.description.abstractThe present article seeks to make an approach to the class hierarchy of a scene built with the architecture Java 3D, to develop an ontology of a scene as from the semantic essential components for the semantic structuring of the Web3D. Java was selected because the language recommended by the W3C Consortium for the Development of the Web3D oriented applications as from X3D standard is Xj3D which compositionof their Schemas is based the architecture of Java3D In first instance identifies the domain and scope of the ontology, defining classes and subclasses that comprise from Java3D architecture and the essential elements of a scene, as its point of origin, the field of rotation, translation The limitation of the scene and the definition of shaders, then define the slots that are declared in RDF as a framework for describing the properties of the classes established from identifying the domain and range of each class, then develops composition of the OWL ontology on SWOOP Finally, be perform instantiations of the ontology building for a Iconosphere object as from class expressions defined.es_ES
dc.language.isoenges_ES
dc.publisherInternational Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI)es_ES
dc.relation.ispartofseries;vol. 01, nº 02
dc.relation.urihttps://ijimai.org/journal/node/5es_ES
dc.rightsopenAccesses_ES
dc.subjectontologyes_ES
dc.subjectJava3Des_ES
dc.subjectWeb3Des_ES
dc.subjectX3Des_ES
dc.subjectIJIMAIes_ES
dc.titleOntology of a scene based on Java 3D architecturees_ES
dc.typearticlees_ES
reunir.tag~IJIMAIes_ES


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