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dc.contributor.authorCerezo Takahashi, Kiyomi
dc.date2008-12
dc.date.accessioned2019-09-19T10:32:10Z
dc.date.available2019-09-19T10:32:10Z
dc.identifier.issn1989-1660
dc.identifier.urihttps://reunir.unir.net/handle/123456789/9318
dc.description.abstractThis article aims to explain the development of an application whose function is to predict the results of different sporting encounters. To do this an analysis of the influential factors, algorithms and technology implemented, will be carried out.es_ES
dc.language.isoenges_ES
dc.publisherInternational Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI)es_ES
dc.relation.ispartofseries;vol. 01, nº 01
dc.relation.urihttps://ijimai.org/journal/node/30es_ES
dc.rightsopenAccesses_ES
dc.subjectbayesian networkes_ES
dc.subjectdata mininges_ES
dc.subjectIJIMAIes_ES
dc.titleAI Sport Forecast Softwarees_ES
dc.typearticlees_ES
reunir.tag~IJIMAIes_ES


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