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DSMUS 1.0
dc.contributor.author | Redondo, Sergio | |
dc.contributor.author | Sainz, Héctor | |
dc.contributor.author | Chacón, Arucas | |
dc.date | 2008-12 | |
dc.date.accessioned | 2019-09-16T13:56:30Z | |
dc.date.available | 2019-09-16T13:56:30Z | |
dc.identifier.issn | 1989-1660 | |
dc.identifier.uri | https://reunir.unir.net/handle/123456789/9281 | |
dc.description.abstract | This paper shows how we have developed a video game for Nintendo DS in order to play “Mus”, one of the most popular Spanish card games, thereby we considered designing a video game would be an interesting way of applying our acquired knowledge about artificial intelligence. | es_ES |
dc.language.iso | eng | es_ES |
dc.publisher | International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI) | es_ES |
dc.relation.ispartofseries | ;vol. 1, nº 1 | |
dc.relation.uri | https://ijimai.org/journal/index.php?q=toc/2008/1/1 | es_ES |
dc.rights | openAccess | es_ES |
dc.subject | artificial inteligent | es_ES |
dc.subject | case-based reasoning | es_ES |
dc.subject | mus | es_ES |
dc.subject | IJIMAI | es_ES |
dc.subject | IJIMAI | |
dc.title | DSMUS 1.0 | es_ES |
dc.type | article | es_ES |
reunir.tag | ~IJIMAI | es_ES |