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Foundations for the Design of a Creative System Based on the Analysis of the Main Techniques that Stimulate Human Creativity
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2021-12)
This work presents the design of a computational system with creative capacity, based on the synthesis of the main methods that stimulate human creativity. When analyzing each method, a set of characteristics that the ...
A Quantitative Justification to Dynamic Partial Replication of Web Contents through an Agent Architecture
(International Journal of Interactive Multimedia and Artificial Intelligence, 2015-06)
The most usual solution to improve the performance of a Web server is based on building a distributed architecture, where the Web server is offered from a set of nodes. The most widely distributed architecture is based on ...
GLOA: A New Job Scheduling Algorithm for Grid Computing
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2013-03)
The purpose of grid computing is to produce a virtual supercomputer by using free resources available through widespread networks such as the Internet. This resource distribution, changes in resource availability, and an ...
Happiness and Human Relations: The Role of Materialistic Values. An ABM Illustration
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2014-03)
This paper argues that a person’s happiness must be understood as a phenomenon that emerges not only from her individual condition but also from her place in society. Understanding that a person is socially immersed implies ...
Performance and Convergence Analysis of Modified C-Means Using Jeffreys-Divergence for Clustering
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2021-12)
The size of data that we generate every day across the globe is undoubtedly astonishing due to the growth of the Internet of Things. So, it is a common practice to unravel important hidden facts and understand the massive ...
Reconstruction of High Resolution 3D Objects from Incomplete Images and 3D Information
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2014-06)
To this day, digital object reconstruction is a quite complex area that requires many techniques and novel approaches, in which high-resolution 3D objects present one of the biggest challenges. There are mainly two different ...
A Case-Based Reasoning Model Powered by Deep Learning for Radiology Report Recommendation
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2021-12)
Case-Based Reasoning models are one of the most used reasoning paradigms in expert-knowledge-driven areas. One of the most prominent fields of use of these systems is the medical sector, where explainable models are required. ...
Global Collective Intelligence in Technological Societies: as a result of Collaborative Knowledge in combination with Artificial Intelligence
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2013-12)
The big influence of Information and Communication Technologies (ICT), especially in area of construction of Technological Societies has generated big social changes. That is visible in the way of relating to people in ...
Dynamic, ecological, accessible and 3D Virtual Worlds-based Libraries using OpenSim and Sloodle along with mobile location and NFC for checking in
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2012-12)
This paper proposes the implementation of a 3D virtual library, using open platforms such as OpenSimulator and Sloodle, applied to the integration of virtual learning environments. It also proposes their application to the ...
Dissemination Matters: Influences of Dissemination Activities on User Types in an Online Educational Community
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2014-09)
Emerging online educational communities provide spaces for teachers to find resources, create instructional activities, and share these activities with others. Within these online communities, individual users’ activities ...