• Computer Entertainment Technologies for the Visually Impaired: An Overview 

      López Ibáñez, Manuel; Romero-Hernández, Alejandro; Manero, Borja; Guijarro, María (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 06/2022)
      Over the last years, works related to accessible technologies have increased both in number and in quality. This work presents a series of articles which explore different trends in the field of accessible video games for ...
    • Exploring the Benefits of Using Gamification and Videogames for Physical Exercise: a Review of State of Art 

      González-González, Carina; Gómez del Río, Nazaret; Navarro-Adelantado, Vicente (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 09/2018)
      There is a lack of motivation in children and adolescents to do physical exercise and at the same time a worldwide obesity epidemic. Gamification and active videogames can be used to increase the motivation of young people, ...
    • Gade4all: Developing Multi-platform Videogames based on Domain Specific Languages and Model Driven Engineering 

      Nuñez-Valdez, Edward Rolando; Sanjuan, Oscar; Pelayo García-Bustelo, B. Cristina; Cueva-Lovelle, Juan Manuel; Infante Hernandez, Guillermo (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 06/2013)
      The development of applications for mobile devices is a constantly growing market which and more and more enterprises support the development of applications for this kind of devices. In that sense, videogames for mobile ...
    • Platform for Improving the User Experience in the Creation of Educational Multiplayer Video Games 

      Sánchez-Canella, Fernando; Pascual-Espada, Jordán; Cid-Rico, Irene (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2024)
      Students’ motivation is one of the factors that directly affect academic performance. In recent years, teachers are looking for ways to motivate students during their training period. For example, making use of slides, ...
    • TV Series and Social Media: Powerful Engagement Factors in Mobile Video Games 

      Saez, Yago; Mochón, Asunción; Rada, Fernando (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2018)
      The free-to-play business model has become hegemonic in the mobile video game industry, displacing the traditional paid content model that was the norm until the appearance of manufacturers’ app stores. Companies attempt ...