Buscar
Mostrando ítems 1-2 de 2
Student Usability in Educational Software and Games: Improving Experiences Foreword
(Student usability in educational software and games: improving experiences, 2013)
Educational games facilitate players’ experiences, meet desired pedagogical objectives, and allow users to engage in learning while enjoying themselves. These educational games also give learners immediate feedback on their ...
TELMA: Technology-enhanced learning environment for minimally invasive surgery
(Journal of Surgical Research, 2013-06)
Background: Cognitive skills training for minimally invasive surgery has traditionally relied upon diverse tools, such as seminars or lectures. Web technologies for e-learning have been adopted to provide ubiquitous training ...