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Scene integration for online VR advertising clouds
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2014-12)
This paper presents a scene composition approach that allows the combinational use of standard three dimensional objects, called models, in order to create X3D scenes. The module is an integral part of a broader design ...
An Analysis Architecture for Communications in Multi-agent Systems
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2013-03)
Evaluation tools are significant from the Agent
Oriented Software Engineering (AOSE) point of view. Defective
designs of communications in Multi-agent Systems (MAS) may
overload one or several agents, causing a bullying ...
Design of a System for Monitoring Technology Multiple Application in Order to Measure the Gap in Technology Companies "MiPymes"
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2011-12)
This is one of several articles that aims to disseminate the research results in developing advanced doctoral paper entitled: Model of System for Technological Surveillance for multiple application to measure the technological ...
Accessing Wireless Sensor Networks Via Dynamically Reconfigurable Interaction Models
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2012-12)
The Wireless Sensor Networks (WSNs) technology is already perceived as fundamental for science across many domains, since it provides a low cost solution for environment monitoring. WSNs representation via the service ...
Comparative Study on Feature Selection and Fusion Schemes for Emotion Recognition from Speech
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2012-09)
The automatic analysis of speech to detect affective states may improve the way users interact with electronic devices. However, the analysis only at the acoustic level could be not enough to determine the emotion of a ...
DEVELOP-FPS: a First Person Shooter Development Tool for Rule-based Scripts
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2012-09)
We present DEVELOP-FPS, a software tool specially designed for the development of First Person Shooter (FPS) players controlled by Rule Based Scripts. DEVELOP-FPS may be used by FPS developers to create, debug, maintain ...
Approach for solving multimodal problems using Genetic Algorithms with Grouped into Species optimized with Predator-Prey
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2012-06)
Over recent years, Genetic Algorithms have proven to be an appropriate tool for solving certain problems. However, it does not matter if the search space has several valid solutions, as their classic approach is insufficient. ...
Using Rules to Adapt Applications for Business Models with High Evolutionary Rates
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2013-06)
Nowadays, business models are in permanent evolution since the requirements belongs to a rapidly evolving world. In a context where communications all around the world travel so fast the business models need to be adapted ...
Modeling and Comparison Study of Modules in Open Source LMS Platforms with Cmapstool
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2010-12)
This work is part of a first phase of the project “DOMAIN SPECIFIC MODELING FOR THE LEARNING OBJECTS BUILD PLATFORM-INDEPENDENT " and seeks to make a comparison between Open Source LMS to get a first approximation of common ...
Empirical Comparison of Graph-based Recommendation Engines for an Apps Ecosystem
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2015-03)
Recommendation engines (RE) are becoming highly popular, e.g., in the area of e-commerce. A RE offers new items (products or content) to users based on their profile and historical data. The most popular algorithms used ...