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dc.contributor.authorTlili, Ahmed
dc.contributor.authorChang, Maiga
dc.contributor.authorMoon, Jewoong
dc.contributor.authorLiu, Zhichun
dc.contributor.authorBurgos, Daniel
dc.contributor.authorChen, Nian-Shing
dc.contributor.authorKinshuk
dc.date2021-12
dc.date.accessioned2022-05-09T07:55:16Z
dc.date.available2022-05-09T07:55:16Z
dc.identifier.issn1989-1660
dc.identifier.urihttps://reunir.unir.net/handle/123456789/13041
dc.description.abstractLearning analytics (LA) in educational games is considered an emerging practice due to its potential of enhancing the learning process. Growing research on formative assessment has shed light on the ways in which students' meaningful and in-situ learning experiences can be supported through educational games. To understand learners' playful experiences during gameplay, researchers have applied LA, which focuses on understanding students' in-game behaviour trajectories and personal learning needs during play. However, there is a lack of studies exploring how further research on LA in educational games can be conducted. Only a few analyses have discussed how LA has been designed, integrated, and implemented in educational games. Accordingly, this systematic literature review examined how LA in educational games has evolved. The study findings suggest that: (1) there is an increasing need to consider factors such as student modelling, iterative game design and personalisation when designing and implementing LA through educational games; and (2) the use of LA creates several challenges from technical, data management and ethical perspectives. In addition to outlining these findings, this article offers important notes for practitioners, and discusses the implications of the study’s results.es_ES
dc.language.isoenges_ES
dc.publisherInternational Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI)es_ES
dc.relation.ispartofseries;vol. 7, nº 2
dc.relation.urihttps://www.ijimai.org/journal/bibcite/reference/2922es_ES
dc.rightsopenAccesses_ES
dc.subjectlearning analyticses_ES
dc.subjecteducationes_ES
dc.subjectdata mininges_ES
dc.subjectgameses_ES
dc.subjectliterature reviewes_ES
dc.subjectIJIMAIes_ES
dc.subjectScopuses_ES
dc.subjectJCRes_ES
dc.titleA Systematic Literature Review of Empirical Studies on Learning Analytics in Educational Gameses_ES
dc.typearticlees_ES
reunir.tag~IJIMAIes_ES
dc.identifier.doihttps://doi.org/10.9781/ijimai.2021.03.003


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