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dc.contributor.authorTlili, Ahmed
dc.contributor.authorHattab, Sarra
dc.contributor.authorEssalmi, Fathi
dc.contributor.authorChen, Nian-Shing
dc.contributor.authorHuang, Ronghuai
dc.contributor.authorKinshuk
dc.contributor.authorChang, Maiga
dc.contributor.authorBurgos, Daniel
dc.date2021-06
dc.date.accessioned2022-04-29T08:22:06Z
dc.date.available2022-04-29T08:22:06Z
dc.identifier.issn1989-1660
dc.identifier.urihttps://reunir.unir.net/handle/123456789/12977
dc.description.abstractLearning Analytics (LA) approaches have proved to be able to enhance learning process and learning performance. However, little is known about applying these approaches for second language acquisition using educational games. Therefore, this study applied LA approaches to design a smart collaborative educational game, to enhance primary school children learning English vocabularies. Specifically, the game provided dashboards to the teachers about their students in a real-time manner. A pilot experiment was conducted in a public primary school where the students’ data from experimental and control groups, namely learning and motivation test scores, interview and observation, were collected and analyzed. The obtained results showed that the experimental group (who used the smart game with LA) had significantly higher motivation and performance for learning English vocabularies than the control group (who used the smart game without LA). The findings of this study can help researchers and practitioners incorporate LA in their educational games to help students enhance language acquisition.es_ES
dc.language.isoenges_ES
dc.publisherInternational Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI)es_ES
dc.relation.ispartofseries;vol. 6, nº 6
dc.relation.urihttps://www.ijimai.org/journal/bibcite/reference/2919es_ES
dc.rightsopenAccesses_ES
dc.subjectcollaborative learninges_ES
dc.subjectdata analysises_ES
dc.subjectgameses_ES
dc.subjecteducationes_ES
dc.subjectlearning analyticses_ES
dc.subjectlanguage learninges_ES
dc.subjectIJIMAIes_ES
dc.subjectScopuses_ES
dc.subjectJCRes_ES
dc.titleA Smart Collaborative Educational Game with Learning Analytics to Support English Vocabulary Teachinges_ES
dc.typearticlees_ES
reunir.tag~IJIMAIes_ES
dc.identifier.doihttps://doi.org/10.9781/ijimai.2021.03.002


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