Listarvol. 5, nº 2, september 2018 por tema "gamification"
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Exploring the Benefits of Using Gamification and Videogames for Physical Exercise: a Review of State of Art
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 09/2018)There is a lack of motivation in children and adolescents to do physical exercise and at the same time a worldwide obesity epidemic. Gamification and active videogames can be used to increase the motivation of young people, ...