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dc.contributor.authorBaldominos, Alejandro
dc.contributor.authorAlbacete, Esperanza
dc.contributor.authorMarrero, Ignacio
dc.contributor.authorSaez, Yago
dc.date2016-03
dc.date.accessioned2021-03-31T14:37:10Z
dc.date.available2021-03-31T14:37:10Z
dc.identifier.issn1989-1660
dc.identifier.urihttps://reunir.unir.net/handle/123456789/11165
dc.description.abstractThis paper presents the results and conclusions found when predicting the behavior of gamers in commercial videogames datasets. In particular, it uses Variable-Order Markov (VOM) to build a probabilistic model that is able to use the historic behavior of gamers and to infer what will be their next actions. Being able to predict with accuracy the next user’s actions can be of special interest to learn from the behavior of gamers, to make them more engaged and to reduce churn rate. In order to support a big volume and velocity of data, the system is built on top of the Hadoop ecosystem, using HBase for real-time processing; and the prediction tool is provided as a service (SaaS) and accessible through a RESTful API. The prediction system is evaluated using a case of study with two commercial videogames, attaining promising results with high prediction accuracies.es_ES
dc.language.isoenges_ES
dc.publisherInternational Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI)es_ES
dc.relation.ispartofseriesvol. 3;nº 6
dc.relation.urihttps://ijimai.org/journal/bibcite/reference/2537es_ES
dc.rightsopenAccesses_ES
dc.subjectuser behaviores_ES
dc.subjectpredictiones_ES
dc.subjectvariable-order markoves_ES
dc.subjectbig dataes_ES
dc.subjectreal timees_ES
dc.subjectIJIMAIes_ES
dc.titleReal-Time Prediction of Gamers Behavior Using Variable Order Markov and Big Data Technology: A Case of Studyes_ES
dc.typeArticulo Revista Indexadaes_ES
reunir.tag~IJIMAIes_ES
dc.identifier.doihttp://doi.org/10.9781/ijimai.2016.367


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