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folksonomies [1] |
framework [2] |
fuzzy logic system [1] |
gamification [1] |
gaming as a service [1] |
genetic algorithm [1] |
genetic algorithms [1] |
GPGPU [1] |
graph theory [1] |
hidden markov models [1] |
history distance learning [1] |
ICT [1] |
ICTs [1] |
IJIMAI [44] |
information extraction [1] |
information fusion [1] |
information technology [2] |
intelligent collaborative 3D interface [1] |
internet of things [1] |
Jarratt-type methods [1] |