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dc.contributor.authorKalochristianakis, Michael
dc.contributor.authorZampoglou, Markos
dc.contributor.authorKontakis, Kostas
dc.contributor.authorKapetanakis, Kostas
dc.contributor.authorMalamos, Athanasios
dc.date2014-12
dc.date.accessioned2020-02-11T09:32:51Z
dc.date.available2020-02-11T09:32:51Z
dc.identifier.issn1989-1660
dc.identifier.urihttps://reunir.unir.net/handle/123456789/9822
dc.description.abstractThis paper presents a scene composition approach that allows the combinational use of standard three dimensional objects, called models, in order to create X3D scenes. The module is an integral part of a broader design aiming to construct large scale online advertising infrastructures that rely on virtual reality technologies. The architecture addresses a number of problems regarding remote rendering for low end devices and last but not least, the provision of scene composition and integration. Since viewers do not keep information regarding individual input models or scenes, composition requires the consideration of mechanisms that add state to viewing technologies. In terms of this work we extended a well-known, open source X3D authoring tool.es_ES
dc.language.isoenges_ES
dc.publisherInternational Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI)es_ES
dc.relation.ispartofseries;vol. 03, nº 01
dc.relation.urihttps://www.ijimai.org/journal/node/704es_ES
dc.rightsopenAccesses_ES
dc.subjectvirtual realityes_ES
dc.subjectweb advertisinges_ES
dc.subject3D technologieses_ES
dc.subjectIJIMAIes_ES
dc.titleScene integration for online VR advertising cloudses_ES
dc.typearticlees_ES
reunir.tag~IJIMAIes_ES
dc.identifier.doihttp://dx.doi.org/10.9781/ijimai.2014.312


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