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dc.contributor.authorBolaños Castro, Sandro Javier
dc.contributor.authorGonzález-Crespo, Rubén
dc.contributor.authorMedina García, Víctor Hugo
dc.date2011-12
dc.date.accessioned2019-11-13T11:13:09Z
dc.date.available2019-11-13T11:13:09Z
dc.identifier.issn1989-1660
dc.identifier.urihttps://reunir.unir.net/handle/123456789/9540
dc.description.abstractThis article presents a set of patterns that can be found to perform best practices in software processes that are directly related to the problem of implementing the activities of the process, the roles involved, the knowledge generated and the inputs and outputs belonging to the process. In this work, a definition of the architecture is encouraged by using different recurrent configurations that strengthen the process and yield efficient results for the development of a software project. The patterns presented constitute a catalog, which serves as a vocabulary for communication among project participants [1], [2], and also can be implemented through software tools, thus facilitating patterns implementation [3]. Additionally, a tool that can be obtained under GPL (General Public license) is provided for this purpose.es_ES
dc.language.isoenges_ES
dc.publisherInternational Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI)es_ES
dc.relation.ispartofseries;vol. 01, nº 04
dc.relation.urihttps://www.ijimai.org/journal/node/186es_ES
dc.rightsopenAccesses_ES
dc.subjectsoftware processes_ES
dc.subjectpatternses_ES
dc.subjectIJIMAIes_ES
dc.titlePatterns of Software Development Processes_ES
dc.typearticlees_ES
reunir.tag~IJIMAIes_ES
dc.identifier.doihttp://dx.doi.org/10.9781/ijimai.2011.146


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