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EvoWild: a demosimulator about wild life
dc.contributor.author | Mey Rodríguez, Macarena | |
dc.contributor.author | Palacio Gayoso, Eduardo | |
dc.date | 2008-12 | |
dc.date.accessioned | 2019-09-19T09:05:39Z | |
dc.date.available | 2019-09-19T09:05:39Z | |
dc.identifier.issn | 1989-1660 | |
dc.identifier.uri | https://reunir.unir.net/handle/123456789/9317 | |
dc.description.abstract | During the last years we can see how AI (Artificial Intelligence) is reappearing because of technological improvements. These improvements make possible the management of large groups of information with acceptable reply times.On the other hand, cost reductions in technology make possible that an investigation field like AI becomes to an inversion field closer to scale economies, that's why it'll be economically profitable to invert in this type of applications.One of the fastest consequences is the AI implantation in a big amount of devices of our environment, cell telephones, palms and of course, in the video game industry.This is the reason that took us to develop EvoWild, a simulation about wild life that has video game format and tools but at the same time implements AI algorithms like genetic algorithms and reasoning based in cases. | es_ES |
dc.language.iso | eng | es_ES |
dc.publisher | International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI) | es_ES |
dc.relation.ispartofseries | ;vol. 01, nº 01 | |
dc.relation.uri | https://ijimai.org/journal/node/25 | es_ES |
dc.rights | openAccess | es_ES |
dc.subject | artificial intelligence | es_ES |
dc.subject | genetic algorithms | es_ES |
dc.subject | reasoning based in cases (RBC) | es_ES |
dc.subject | IJIMAI | es_ES |
dc.title | EvoWild: a demosimulator about wild life | es_ES |
dc.type | article | es_ES |
reunir.tag | ~IJIMAI | es_ES |