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dc.contributor.authorLombardo, Juan Manuel
dc.contributor.authorLópez, Miguel Ángel
dc.contributor.authorVelasco, Susana
dc.contributor.authorGarcía, Vicente
dc.contributor.authorLópez, Mabel
dc.contributor.authorCañadas, Rubén
dc.contributor.authorLeón, Mónica
dc.date2019-03
dc.date.accessioned2022-02-21T09:16:45Z
dc.date.available2022-02-21T09:16:45Z
dc.identifier.issn1989-1660
dc.identifier.urihttps://reunir.unir.net/handle/123456789/12474
dc.description.abstractWith the proliferation of Virtual reality headset that are emerging into a consumer-oriented market for video games, it will open new possibilities for exploiting the virtual reality (VR). Therefore, the PRACTICA project is defined as a new service aimed to offering a system for creating courses based on a VR simulator for specialized training companies that allows offering to the students an experience close to reality. The general problem of creating these virtual courses derives from the need to have programmers that can generate them. Therefore, the PRACTICA project allows the creation of courses without the need to program source code. In addition, elements of virtual interaction have been incorporated that cannot be used in a real environment due to risks for the staff, such as the introduction of fictional characters or obstacles that interact with the environment. So to do this, artificial intelligence techniques have been incorporated so these elements can interact with the user, as it may be, the movement of these fictional characters on stage with a certain behavior. This feature offers the opportunity to create situations and scenarios that are even more complex and realistic.This project aims to create a service to bring virtual reality technologies closer and artificial intelligence for non-technological companies, so that they can generate (or acquire) their own content and give it the desired shape for their purposes.es_ES
dc.language.isoenges_ES
dc.publisherInternational Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI)es_ES
dc.relation.ispartofseries;vol. 5, nº 4
dc.relation.urihttps://www.ijimai.org/journal/bibcite/reference/2672es_ES
dc.rightsopenAccesses_ES
dc.subjectartificial intelligencees_ES
dc.subjectvirtual realityes_ES
dc.subjectsimulatores_ES
dc.subjectimmersiones_ES
dc.subjectoccupational-hazardses_ES
dc.subjecttraininges_ES
dc.subjectvirtual reality headsetes_ES
dc.subjectpathfinderes_ES
dc.subjectIJIMAIes_ES
dc.titlePRACTICA. A Virtual Reality Platform for Specialized Training Oriented to Improve the Productivityes_ES
dc.typearticlees_ES
reunir.tag~IJIMAIes_ES
dc.identifier.doihttp://doi.org/10.9781/ijimai.2018.04.007


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