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Simple MoCap System for Home Usage
dc.contributor.author | Magdin, Martin | |
dc.date | 2017-06 | |
dc.date.accessioned | 2021-09-01T07:53:56Z | |
dc.date.available | 2021-09-01T07:53:56Z | |
dc.identifier.issn | 1989-1660 | |
dc.identifier.uri | https://reunir.unir.net/handle/123456789/11763 | |
dc.description.abstract | Nowadays many MoCap systems exist. Generating 3D facial animation of characters is currently realized by using the motion capture data (MoCap data), which is obtained by tracking the facial markers from an actor/actress. In general it is a professional solution that is sophisticated and costly. This paper presents a solution with a system that is inexpensive. We propose a new easy-to-use system for home usage, through which we are making character animation. In its implementation we paid attention to the elimination of errors from the previous solutions. In this paper the authors describe the method how motion capture characters on a treadmill and as well as an own Java application that processes the video for its further use in Cinema 4D. This paper describes the implementation of this technology of sensing in a way so that the animated character authentically imitated human movement on a treadmill. | es_ES |
dc.language.iso | eng | es_ES |
dc.publisher | International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI) | es_ES |
dc.relation.ispartofseries | ;vol. 4, nº 4 | |
dc.relation.uri | https://ijimai.org/journal/bibcite/reference/2609 | es_ES |
dc.rights | openAccess | es_ES |
dc.subject | sensor | es_ES |
dc.subject | moCap | es_ES |
dc.subject | animation | es_ES |
dc.subject | IJIMAI | es_ES |
dc.title | Simple MoCap System for Home Usage | es_ES |
dc.type | article | es_ES |
reunir.tag | ~IJIMAI | es_ES |
dc.identifier.doi | http://doi.org/10.9781/ijimai.2017.4410 |