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dc.contributor.authorMagdin, Martin
dc.date2017-06
dc.date.accessioned2021-09-01T07:53:56Z
dc.date.available2021-09-01T07:53:56Z
dc.identifier.issn1989-1660
dc.identifier.urihttps://reunir.unir.net/handle/123456789/11763
dc.description.abstractNowadays many MoCap systems exist. Generating 3D facial animation of characters is currently realized by using the motion capture data (MoCap data), which is obtained by tracking the facial markers from an actor/actress. In general it is a professional solution that is sophisticated and costly. This paper presents a solution with a system that is inexpensive. We propose a new easy-to-use system for home usage, through which we are making character animation. In its implementation we paid attention to the elimination of errors from the previous solutions. In this paper the authors describe the method how motion capture characters on a treadmill and as well as an own Java application that processes the video for its further use in Cinema 4D. This paper describes the implementation of this technology of sensing in a way so that the animated character authentically imitated human movement on a treadmill.es_ES
dc.language.isoenges_ES
dc.publisherInternational Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI)es_ES
dc.relation.ispartofseries;vol. 4, nº 4
dc.relation.urihttps://ijimai.org/journal/bibcite/reference/2609es_ES
dc.rightsopenAccesses_ES
dc.subjectsensores_ES
dc.subjectmoCapes_ES
dc.subjectanimationes_ES
dc.subjectIJIMAIes_ES
dc.titleSimple MoCap System for Home Usagees_ES
dc.typearticlees_ES
reunir.tag~IJIMAIes_ES
dc.identifier.doihttp://doi.org/10.9781/ijimai.2017.4410


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