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Mostrando ítems 31-40 de 88
A Visual Analytics Method for Score Estimation in Learning Courses
(Journal of Universal Computer Science, 2015-01)
The provision of awareness is a well-known method for fostering students' self-reflection, a metacognitive skill often related to academic success and considered one of the key skills of the 21st century. Although the ...
A4Learning : Un enfoque metodológico iterativo para apoyar mejor el aprendizaje y la enseñanza
(IEEE Latin America Transactions, 2015-02)
Usability has been identified as one of the top unsolved challenges to improve a visual presentation of any type of information. The design and implementation of a visualization tool should incorporate usability by design, ...
TELMA: Technology enhanced learning environment for Minimally Invasive Surgery
(Procedia Computer Science, 2011)
One of the most important revolutions in the past few decades in clinical practice has been motivated by the introduction of Minimally Invasive Surgery (MIS) techniques, which have spread amongst almost all surgical ...
Monitoring student progress using virtual appliances: A case study
(Computers and Education, 2012-05)
The interactions that students have with each other, with the instructors, and with educational resources are valuable indicators of the effectiveness of a learning experience. The increasing use of information and ...
Emergence of the Online-Merge-Offline (OMO) Learning Wave in the Post-COVID-19 Era: A Pilot Study
(Sustainability (Switzerland), 2021)
The COVID-19 pandemic revealed the need for new innovative methods to effectively maintain education in times of crisis and uncertainty. This study first presents the Online-Merge- Offline (OMO) learning approach, a way ...
Virtual Exchange to Develop Cultural, Language, and Digital Competencies
(Sustainability, 2021)
Many researchers have underlined the benefits of student mobility in strengthening their communication skills. Studying a foreign language and fostering knowledge about behavioural attitudes are the most common research ...
Game-Based Learning for Learners With Disabilities-What Is Next? A Systematic Literature Review From the Activity Theory Perspective
(Frontiers in psychology, 2022)
The design, implementation, and outcome of game-based learning for learners with disabilities have not been sufficiently examined systematically. Particularly, learner-based and contextual factors, as well as the essential ...
Patterns for higher education international cooperation fostered by Open Educational Resources
(Innovations in Education and Teaching International, 2020)
The paper explores the extent to which the use of Open Educational Resources (OER) can enhance international partnerships among universities. In order to validate the hypothesis that the use of OER can positively contribute ...
Disrupted classes, undisrupted learning during COVID-19 outbreak in China: application of open educational practices and resources
(Smart Learning Environments, 2020-12-01)
With the coronavirus (COVID-19) outbreak in China, the Chinese government decided to ban any type of face-to-face teaching, disrupting classes and resulting in over 270 million students being unable to return to their ...
Training on Social Economy Entrepreneurship: Social PlaNet
(Journal of Information Technology Research, 2020-07)
Social PlaNet is a gamified learning platform to train social economy entrepreneurship, which has been developed in the Social Seducement Erasmus+ project. The main aim of this project is offering a labour option to long-term ...