Buscar
Mostrando ítems 11-20 de 34
Game·Tel: An approach to multi-format and multi-device accessible engineering education
(2011 Frontiers in Education Conference (FIE), 2011)
Game·Tel is an open source software system that supports personalized learning, focusing on serious games and simulations, making these and traditional content accessible and adaptive to the student and educational context. ...
Modelling a stakeholder community via a social platform: The case of TELeurope.eu
(Lecture Notes in Computer ScienceSustaining TEL: From Innovation to Learning and Practice, 2010-09)
Past attempts at creating stakeholder networks for specific fields of research or industrial sectors have shown to be a resource-consuming and time-consuming process, which requires continuous monitoring and political ...
Meta-rule based recommender systems for educational applications
(IGI GlobalEducational Recommender Systems and Technologies: Practices and Challenges, 2011)
Recommendation Systems are central in current applications to help the user find relevant information spread in large amounts of data. Most Recommendation Systems are more effective when huge amounts of user data are ...
What is wrong with the IMS Learning de sign specification? Constraints and rec-ommendations
(Proceedings ABIS 2010, 2010-10)
The work presented in this paper summarizes the research performed in order to implement a set of Units of Learning (UoLs) focused on adaptive learning processes, using the specification IMS Learning Design (IMS-LD). Through ...
Meta-rules: Improving adaptation in recommendation systems
(LWA. Lernen, Wissen und Adaptivitat, 2010)
Recommendation Systems are central in current applications to help the user find useful information spread in large amounts of post, videos or social networks. Most Recommendation Systems are more effective when huge amounts ...
What is wrong with the IMS learning design specification? constraints and recommendations
(LWA. Lernen, Wissen und Adaptivitat, 2010-10)
The work presented in this paper summarizes the research performed in order to implement a set of Units of Learning (UoLs) focused on adaptive learning processes, using the specification IMS Learning Design (IMS-LD). Through ...
How to use IMS-LD to support eLearning in an effective way (Invited Talk)
(2012 International Symposium on Computers in Education (SIIE), 2012)
eLearning systems look into specifications to ensure some level of homogeneity in specific issues. Well-known Learning Management Systems (LMSs) develop useful functionalities adapted to teachers and learners mainly. These ...
A4Learning: a case study to improve the user performance Alumni Alike Activity Analytics to self-assess personal progress
(2014 14TH IEEE International conference on advanced learning technologies (ICALT), 2014)
Students usually find difficult to estimate if their effort in learning courses finds the instructor expectations. They tend to estimate "if they are doing right" by comparing themselves with peers, but this is difficult ...
Student Usability in Educational Software and Games: Improving Experiences Foreword
(Student usability in educational software and games: improving experiences, 2013)
Educational games facilitate players’ experiences, meet desired pedagogical objectives, and allow users to engage in learning while enjoying themselves. These educational games also give learners immediate feedback on their ...
E Games applied to interaction strategies in practice. Digital anthropology and actual learning
(ACM International Conference Proceeding Series INTERACCION 2014, 2014-09)
Conferencia en "5th International Conference on Human Computer Interaction, INTERACCION 2014; Puerto de la Cruz, Tenerife; Spain; 10 September 2014 through 12 September 2014"