Listarvol. 3, nº 2, march 2015 por tema
Mostrando ítems 19-38 de 43
Palabra clave |
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gamification [1] |
genetic algorithms [1] |
GPGPU [1] |
graph theory [1] |
ICT [1] |
IJIMAI [10] |
internet of things [1] |
knowledge discovery [1] |
market risk [1] |
neural networks [1] |
online learning [1] |
openEHR [1] |
parallel processing [1] |
physiological state [1] |
recommendation engines [1] |
rehabilitation robotics [1] |
semantic web [1] |
smartphone apps [1] |
social interaction technologies [1] |
social media [1] |