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Shadowing lemma for operators with chaotic behavior
(Contemporary study of iterative methods: convergence, dynamics and applications, 2018)
Capítulo del libro "Contemporary study of iterative methods: convergence, dynamics and applications"
Introduction to complex dynamics
(Contemporary study of iterative methods: convergence, dynamics and applications, 2018)
In this chapter some dynamical concepts of complex dynamics that will be used in this book are presented. Moreover, some graphics illustrating the theoretical concepts are shown in order to let the reader understand them better.
Newton's method for solving optimal shape design problems
(Contemporary study of iterative methods: convergence, dynamics and applications, 2018)
In this chapter we present some results related to Newton's method in order to extend the solvability of optimal shape design problems. Moreover, some numerical examples are also presented in the chapter.
A proposal for sentiment analysis on twitter for tourism-based applications
(Frontiers in Artificial Intelligence and Applications, 2018)
People rely on other people’s opinions to make decisions, especially if they belong to their circle of trust. In addition, there are lots of websites of recognized prestige that provide people opinions about different ...
Gauss-Newton method
(Contemporary study of iterative methods: convergence, dynamics and applications, 2018)
In this chapter we present the local convergence analysis of Gauss–Newton method using the idea of restricted convergence domains, which allows us to improve previous results. Finally, some special cases and a numerical ...
Service-learning as a new methodological tendency
(12th International Technology, Education and Development Conference (INTED), 2018)
Service-learning is a methodology that implies an educational engagement with the community. Both teachers and learners are included in projects developed with a social aim, by which all parts result benefited in one way ...
Gamificación y transmedia del videojuego al libro. El caso de Assassin’s Creed
(Gamificación en Iberoamérica. Experiencias desde la Comunicación y la Educación, 2018)
Capítulo del libro: Gamificación en Iberoamérica. Experiencias desde la Comunicación y la Educación
Gamificación en los docentes de educación superior del Ecuador
(Gamificación en Iberoamérica. Experiencias desde la Comunicación y la Educación, 2018)
Capítulo del libro: Gamificación en Iberoamérica. Experiencias desde la Comunicación y la Educación
Aprender jugando. La gamificación en el aula
(Educar para los nuevos medios. Claves para el desarrollo de la competencia mediática en el entorno digital, 2018)
Capítulo del libro "Educar para los nuevos medios. Claves para el desarrollo de la competencia mediática en el entorno digital"
IJIMAI Editor's Note - Vol. 5 Issue 3 - 10th Anniversary
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2018)
The International Journal of Interactive Multimedia and Artificial Intelligence - IJIMAI (ISSN 1989 - 1660) provides an interdisciplinary forum in which scientists and professionals can share their research results and ...