Buscar
Mostrando ítems 21-30 de 33
Accessibility within open educational resources and practices for disabled learners: a systematic literature review
(Smart Learning Environments, 2020-12)
The number of disabled students is rapidly increasing worldwide, but many schools and universities have failed to keep up with their learning needs. Consequently, large numbers of disabled students are dropping out of ...
Bridges and mediation in higher distance education: Helmeto 2020 report
(MDPI AG, 2021)
In this paper, we report the scientific experience of HELMeTO 2020, the second edition of the International Workshop on Higher Education Learning Methodologies and Technologies Online, held virtually in Bari (Italy) in ...
Casos de estudio innovadores en la educación formal en Palestina: Resumen, retos y perspectivas de futur
(Ediciones Universidad de Salamanca, 2021)
Las universidades y los colegios de Palestina son innovadores y comprometidos. Diseñan e implementan una diversidad de metodologías y tecnologías para apoyar a los estudiantes y a los profesores, de tal manera que mejoren ...
A systematic literature review of empirical studies on learning analytics in educational games
(Universidad Internacional de la Rioja, 2021)
Learning analytics (LA) in educational games is considered an emerging practice due to its potential of enhancing the learning process. Growing research on formative assessment has shed light on the ways in which students' ...
An analysis of peer-reviewed publications on open educational practices (Oep) from 2007 to 2020: A bibliometric mapping analysis
(MDPI, 2021)
This study undertook a bibliometric mapping analysis of research papers on Open Educational Practices (OEP) in the Web of Science and Scopus databases. This study functions as a guide for new research, serving to identify ...
Effects of gender and personality differences on students’ perception of game design elements in educational gamification
(Academic Press, 2021)
While many studies have reported the effectiveness of gamification in motivating students and making learning more fun, some others have reported contradictory findings regarding the potential of implementing game elements ...
Secure and efficient transmission of data based on Caesar Cipher Algorithm for Sybil attack in IoT
(Springer Science and Business Media Deutschland GmbH, 2021)
The Internet of Things (IoT) is an emerging concept in the field of information technology. IoT can integrate any real-time entity with another, using sensing, computing and communication capabilities to offer enhanced ...
Rituals and data analytics: A mixed-methods model to process personal beliefs
(Universidad Internacional de la Rioja, 2021)
The goal of this research is to delve into ritual, religious, and secular phenomenology. It concentrates specifically on the relationship between pagan, cultural, celebratory, and traditional rituals and any other form of ...
A systematic review of the effects of automatic scoring and automatic feedback in educational settings
(Institute of Electrical and Electronics Engineers Inc., 2021)
Automatic scoring and feedback tools have become critical components of online learning proliferation. These tools range from multiple-choice questions to grading essays using machine learning (ML). Learning environments ...
The evolution of sustainability models for Open Educational Resources: insights from the literature and experts
(Routledge, 2020)
The adoption of Open Educational Resources (OER) can, on the one hand, increase access and quality in higher education, but on the other hand it is raising concerns among universities and researchers about its economic ...