Mostrando ítems 1-3 de 3
Fuzzy Logic Models for Non-Programmed Decision-Making in Personnel Selection Processes Based on Gamification
Non-programmed decision-making is an activity that requires a number of methods to try to capture the rational behaviour of an aspirant in situations of uncertainty. Thus, there is a varied list of attributes, methods, and ...
Metamodel to support decision-making from open government data
(Journal of Ambient Intelligence and Humanized Computing, 2018-06)
The use of public open data is an opportunity for citizens and businesses to create products that contribute to decision-making, monitor and control public institutions as well as to improve the quality of life. Open data ...
Supporting academic decision making at higher educational institutions using machine learning-based algorithms
(Soft Computing, 2018)
Decisions made by deans and university managers greatly impact the entire academic community as well as society as a whole. In this paper, we present survey results on which academic decisions they concern and the variables ...