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Opening the Black-Box in Lifelong E-Learning for Employability: A Framework for a Socio-Technical E-Learning Employability System of Measurement (STELEM)
(Sustainability, 2018-04)
Human beings must develop many skills to cope with the large amount of challenges that currently exist in the world: media empowerment for an active and democratic citizenship, knowledge acquisition and conversion for ...
Promoting collaborative skills in online university: comparing effects of games, mixed reality, social media, and other tools for ICT-supported pedagogical practices
(Behaviour and Information Technology, 2018-11-02)
This article analyses the development of collaborative skills through nine tools for information and communication technologies (ICT)-supported pedagogical practices, which are used in online universities. Using survey ...
Starting MOOCs in African University: The experience of cadi ayyad university, process, review, recommendations, and prospects
(IEEE Access, 2020)
The increasing number of enlistees claiming their right to enroll in the programs of African Universities and the limited number of Higher Education Institutions (HEIs) were the prime reasons of students overcrowding in ...
Posibilidades didácticas de las herramientas Moodle para producción de cursos y materiales educativos
(Digital Education Review, 2015-12)
En el contexto de una actividad formativa de profundización sobre
elaboración de cursos y materiales educativos con Moodle, llevada a cabo en
la región de Andalucía y destinada a profesorado de enseñanzas no
universitarias, ...
Promoción del c-learning a través del uso de herramientas, software y entornos virtuales
(Historia y Comunicación Social, 2013-12)
Collaboration in the teaching-learning process has increased more and more in the education environment. Besides, technologies in general have become part of our daily lives in such a way that we cannot conceive certain ...
Formación Flipped en un entorno virtual 3D para el desarrollo de las competencias docentes
(Revista de Educación, 2021-01)
El objetivo principal de este estudio es la evaluación de los resultados de un programa formativo sobre metodologías activas, dirigido a profesores y desarrollado en un entorno virtual 3D bajo un modelo Flipped. Para la ...
Evaluación del empleo de Kahoot! en la enseñanza superior presencial y no presencial
(Education in the Knowledge Society (EKS), 2020-09)
Los recursos tecnológicos existentes al alcance de un docente universitario son múltiples; y su utilización, con una metodología didáctica clara, puede mejorar y actualizar la enseñanza superior, tanto en la formación ...
Gamification, Online Learning and Motivation: A Quantitative and Qualitative Analysis in Higher Education
(Contemporary Educational Technology, 2022)
As a motivational teaching practice, gamification does not always work as expected. This paper supports these findings and adds the factor of online teaching analyzing the results of an experiment carried out in an online ...
Perceptions of the Graduate Students on the Utilization of Quizizz in Virtual Classes
(International Journal of Online Pedagogy and Course Design, 2022)
This research explored the perceptions that postgraduate students have of a compulsory subject within a master’s degree from a Spanish online university when using Quizizz. A mixed methodology is used where the qualitative ...