ListarArtículos Científicos WOS y SCOPUS por tema "virtual reality"
Mostrando ítems 1-11 de 11
-
A Virtual Reality-Based Cognitive Telerehabilitation System for Use in the COVID-19 Pandemic
(Sustainability (Switzerland), 2021)The COVID-19 pandemic has changed people’s lives and the way in which certain services are provided. Such changes are not uncommon in healthcare services and they will have to adapt to the new situation by increasing the ... -
Aging: working memory capacity and spatial strategies in a virtual orientation task
(GeroScience, 2023)Brain networks involved in working and spatial memory are closely intertwined, outlining a potential relation between these processes, which are also affected in non-pathological aging. Working memory is a pre-requisite ... -
Application of Automobile Modelling Optimization Design Based on Virtual Reality Technology
(World Scientific, 2022)Automobile architecture is a crucial phase in the process of design. The model assessment process in the hybrid vehicle modeling assessment becomes more in-depth, and designers exchange ideas. The critical aspect of ... -
CreaMe: Human augmentation platform for the creation of training in educational lakes inherent to dangerous situations
(IEEE Computer Society, 2021)Human Augmentation is a field of science that seeks to improve human capabilities and productivity through the application of technologies. The prevention of occupational risks is one of the areas where such technologies ... -
Data-driven profiles of attention-deficit/hyperactivity disorder using objective and ecological measures of attention, distractibility, and hyperactivity
(European Child and Adolescent Psychiatry, 2023)In the past two decades, the traditional nosology of attention-deficit/hyperactivity disorder (ADHD) has been criticized for having insufficient discriminant validity. In line with current trends, in the present study, we ... -
De la Foto 360º al Metaverso: evolución conceptual y técnica del periodismo virtual e inversivo desde España
(Brazilian Journalism Research, 08/2023)El periodismo inmersivo ha evolucionado a medida que ha ganado recursostecnológico. Lo mismo les ha pasado a los medios, a los periodistas y a las audiencias y sus intereses.por el formato. Esta investigación se centra en ... -
Navigation and Visualization of Knowledge Organization Systems Using Virtual Reality Glasses
(IEEE Latin America Transactions, 2016)The growth of virtual reality applications in recent years has facilitated the active participation of people at the level of interactivity in games, simulations and mainly entertainment aspects. In educational environments, ... -
El papel de las nuevas tecnologías en la educación STEM
(Bordón. Revista de Pedagogía, 2022)INTRODUCCIÓN. El interés creciente alrededor de las enseñanzas STEM es el resultado de la acuciante necesidad de profesionales del área científico-tecnológica, unida a la necesidad de fomentar una alfabetización científica ... -
Posibilidades psicoterapéuticas de la realidad virtual desde el punto de vista de sus primeros usuarios en España
(3C TIC, 03/2020)Este estudio describe el perfil sociodemográfico y el potencial psicológico o terapéutico percibido entre los primeros usuarios de visores comerciales de Realidad Virtual (RV). Para ello, se utilizó un cuestionario ... -
Reversal Training Discloses Gender Differences in a Spatial Memory Task in Humans
(Brain Sciences, 05/2023)Over the past few years, spatial memory has been studied using virtual-reality-based tasks. Reversal learning has been widely used in spatial orientation tasks for testing, among other things, new learning and flexibility. ... -
Towards a solution to create, test and publish mixed reality experiences for occupational safety and health learning: Training-MR
(Universidad Internacional de la Rioja, 2021)Artificial intelligence, Internet of Things, Human Augmentation, virtual reality, or mixed reality have been rapidly implemented in Industry 4.0, as they improve the productivity of workers. This productivity improvement ...