• Introducing an interactive story in a geolocalized experience 

      López-Arcos, José R; Gutiérrez Vela, Francisco L; Padilla-Zea, Natalia ; Paderewski-Rodríguez, Patricia; Medina Medina, Nuria (ACM International Conference Proceeding Series, Interaccion 2017, 2017)
      Pervasive games are one of the types of gaming experiences that currently causes the most impact on players. They break the usual environment of the game in a spatial, temporal or social dimension. The integration of the ...
    • Method for analysing the user experience in MOOC platforms 

      Pascual Espada, Jordán ; Castillo Rodríguez, Cristina ; García Díaz, Vicente ; González-Crespo, Rubén (2014 International symposium on computers in education (SIIE), 2014)
      MOOCs have recently become very popular, since some of these massive online courses can reach thousand students. Faculty members from top universities deliver courses through MOOC platforms: Coursera, Edx, Miriada X, etc. ...
    • Mixed Reality to Promote Cultural Tourism in La Merced Cloister in Cartagena Colombia 

      Mendoza, Raynel ; Cabarcas, Amaury; Arnedo, Bertha (Smart innovation, systems and technologies, 2021)
      Cultural tourism has become an essential space for countries and regions that have great potential in their cultural heritage. In this sense, Cartagena – Colombia is a city that has all the characteristics that motivate ...
    • La producción científica en el estudio de experiencia de usuario en educación: caso Web of Science y Scopus 

      de Oleo Moreta, Cinthia; Said-Hung, Elías Manuel (Transinformação, 01/2020)
      El objetivo de este trabajo es realizar una aproximación sobre la evolución y rasgos generales de la producción científica divulgada en Web of Science y Scopus, relacionada con el estudio de la experiencia de usuario a ...
    • Special Issue on Human Computer Interaction: INTERACCIÓN 2014 

      González-Crespo, Rubén ; González González, Carina S (IEEE Latin America Transactions, 02/2015)
      This special issue of the IEEE Latin America Transactions journal includes a selection of the four best papers presented at the 15th International Conference on Human Computer Interaction (INTERACCIÓN 2014) held in ...
    • UX of social network Edmodo in undergraduate engineering students 

      Gómez, Angélica; Magreñán, Á. Alberto ; Orcos, Lara (International Journal of Interactive Multimedia and Artificial Intelligence, 09/2015)
      The main objective of this research is to describe the use that students make of an academic SNS (social network service) and detail the relationship between socio-demographic and academic factors associated with the use ...