• A Smart Collaborative Educational Game with Learning Analytics to Support English Vocabulary Teaching 

      Tlili, Ahmed; Hattab, Sarra; Essalmi, Fathi; Chen, Nian-Shing; Huang, Ronghuai; Kinshuk; Chang, Maiga; Burgos, Daniel (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 06/2021)
      Learning Analytics (LA) approaches have proved to be able to enhance learning process and learning performance. However, little is known about applying these approaches for second language acquisition using educational ...
    • A Systematic Literature Review of Empirical Studies on Learning Analytics in Educational Games 

      Tlili, Ahmed; Chang, Maiga; Moon, Jewoong; Liu, Zhichun; Burgos, Daniel; Chen, Nian-Shing; Kinshuk (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2021)
      Learning analytics (LA) in educational games is considered an emerging practice due to its potential of enhancing the learning process. Growing research on formative assessment has shed light on the ways in which students' ...
    • Application of Competitive Activities to Improve Students' Participation 

      Francisco, Virginia; Moreno-Ger, Pablo; Hervás, Raquel (IEEE Transactions on Learning Technologies, 2022)
      Making students become intrinsically motivated to participate in daily class activities is an open challenge that has been addressed in different ways. In this article, we evaluate the impact of an educational innovation ...
    • Game·Tel: An approach to multi-format and multi-device accessible engineering education 

      Anido, Luis; Burgos, Daniel ; Caeiro, Manuel; Torrente, Javier; Fernández, Manuel; González, Javier; ...et al. (2011 Frontiers in Education Conference (FIE), 2011)
      Game·Tel is an open source software system that supports personalized learning, focusing on serious games and simulations, making these and traditional content accessible and adaptive to the student and educational context. ...
    • Student Usability in Educational Software and Games: Improving Experiences Foreword 

      Burgos, Daniel (Student usability in educational software and games: improving experiences, 2013)
      Educational games facilitate players’ experiences, meet desired pedagogical objectives, and allow users to engage in learning while enjoying themselves. These educational games also give learners immediate feedback on their ...