ListarArtículos Científicos WOS y SCOPUS por tema "STEAM"
Mostrando ítems 1-4 de 4
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Analysis of Scratch Software in Scientific Production for 20 Years: Programming in Education to Develop Computational Thinking and STEAM Disciplines
(Education Sciences, 2023)Scratch is an educational software based on visual programming blocks. It was created in 2003 by the Massachusetts Institute of Technology Media Lab (MIT) and it develops computational thinking (CT) skills from an early ... -
Improvement in educational performance through wearable-based flow predictive models
(Proceedings - JICV 2022: 12th International Conference on Virtual Campus, 2022)Flow Theory has been used to study motivation in educational activities. However, few studies use physiological data to uncover unknown aspects of said data in any context, and isolated individuals are involved as well. ... -
Open Distribution of Virtual Containers as a Key Framework for Open Educational Resources and STEAM Subjects
(Electronic Journal of e-Learning, 05/2017)This paper presents how virtual containers enhance the implementation of STEAM (science, technology, engineering, arts, and math) subjects as Open Educational Resources (OER). The publication initially summarizes the ... -
Transgenic learning for STEAM subjects and virtual containers for OER
(Distance Education, 2018)Transgenic learning is a disruptive approach in education. It encourages modification of moving parts of the educational chain. This article provides a view of transgenic learning focused on the delivery of enriched learning ...