• Higher Education Students’ Assessments towards Gamification and Sustainability: A Case Study 

      Santos Villalba, María Jesús ; Leiva Olivencia, Juan José; Navas-Parejo, Magdalena Ramos; Benítez-Márquez, María Dolores (Sustainability, 10/2020)
      Some academics are pushing for teaching staff to implement didactical practices to obtain sustainable behavior. Moreover, a fundamental element of gamification in all educational stages is the noteworthy effect it has on ...