• A design process for balanced educational video games with collaborative activities 

      Padilla-Zea, Natalia ; Medina Medina, Nuria; Gutiérrez Vela, Francisco L; López-Arcos, José R; Paderewski-Rodríguez, Patricia; González González, Carina S (Dyna, 2015)
      The efficiency of educational video games could be improved through the use of a specific development method that allows them to keep both their educational and recreational goals and maintains their playability. Accordingly, ...
    • Designing Stories for Educational Video Games: Analysis and Evaluation 

      López-Arcos, José R; Padilla-Zea, Natalia ; Paderewski-Rodríguez, Patricia; Gutiérrez Vela, Francisco L (International Journal of Web-Based Learning and Teaching Technologies, 2017)
      The use of video games as an educational tool initially causes a higher degree of motivation in students. However, the inclusion of educational activities throughout the game can cause this initial interest to be lost. A ...
    • I Congreso Español de Videojuegos 2022 

      González Calero, Pedro Antonio; Gómez Martín, Marco Antonio; Gómez Martín, Pedro Pablo; Gutiérrez Manjón, Sergio; Gutiérrez Sánchez, Pablo; Peinado, Federico; Sánchez-Ruiz Granados, Antonio; Barbancho, Isabel; Blanco Bueno, Carlos; Botella Nicolás, Ana María; Chover, Miguel; Díaz Álvarez, Josefa; Echeverría, Jorge; Fernández Leiva, Antonio J.; Fernández Ruiz, Marta; Gallego-Durán, Francisco; García Sánchez, Pablo; Gutiérrez Vela, Francisco L; Lara-Cabrera, Raúl; León, Carlos; Moreno, Jorge L.; Lozano Muñoz, Alejandro; Mayor, Jesús; Medina Medina, Nuria; Mejías-Climent, Laura; Mora, Antonio M; Munarriz, Jaime; Patow, Gustavo A.; Sagredo-Olivenza, Ismael; Salinas, María-José; Sanchez I. Peris, Francesc Josep; Sánchez-Ruiz, Antonio A; Shliakhovchuk, Elena; Tejada, Jesus (CEUR Workshop Proceedings, 2022)
      {Resumen no disponible]
    • Interactive narrative design for geolocated experiences 

      López-Arcos, José R; Gutiérrez Vela, Francisco L; Padilla-Zea, Natalia ; Paderewski-Rodríguez, Patricia (ACM International Conference Proceeding Series Interaccion 2016, 2016)
      Current computation paradigms allow us to interact with the technology through several devices at the same time. Virtual tools and interfaces belong to the real world. This is the reason why the number of pervasive and ...
    • Introducing an interactive story in a geolocalized experience 

      López-Arcos, José R; Gutiérrez Vela, Francisco L; Padilla-Zea, Natalia ; Paderewski-Rodríguez, Patricia; Medina Medina, Nuria (ACM International Conference Proceeding Series, Interaccion 2017, 2017)
      Pervasive games are one of the types of gaming experiences that currently causes the most impact on players. They break the usual environment of the game in a spatial, temporal or social dimension. The integration of the ...
    • Modelo para la integración de procesos educativos en una aventura gráfica 

      Medina Medina, Nuria; Paderewski-Rodríguez, Patricia; Padilla-Zea, Natalia ; López-Arcos, Rafael; Gutiérrez Vela, Francisco L (2018)
      La aventura gráfica es un género de videojuego que expone de forma controlada un conjunto de desafíos, requiriendo para su resolución capacidad exploratoria, de predicción y toma de decisiones. Laestructura dinámica de su ...
    • PLAGER-VG: platform for managing educational multiplayer video games 

      Padilla-Zea, Natalia ; Medina Medina, Nuria; Gutiérrez Vela, Francisco L; Paderewski-Rodríguez, Patricia; Collazos, Cesar A (Multimedia Tools and Applications, 01/2018)
      Information and communication technologies, in general, and multimedia systems, in particular, are currently incorporated into the learning processes with certain normality. Furthermore, the scientific community agrees ...