Mostrando ítems 1-3 de 3
The Case for Serious Games Analytics
(Radical Solutions and Learning Analytics. Lecture Notes in Educational Technology, 2020)
Learning analytics have become a solidly established line of research, leveraging the large amounts of data that students generate while interacting with online materials such as those stored in a learning management system ...
The effect of gamification in user satisfaction, the approval rate and academic performance
(Lecture Notes in Computer Science, 2020)
Continuous Education Centre from the National Polytechnic School of Ecuador (CEC-EPN) develops online education courses under a constructivist academic approach, following the ADDIE instructional approach, reaching more ...
Promoting Open Education through Gamification in Higher Education: The OpenGame project
(ACM International Conference Proceeding Series, 2020)
Open education enables the transformation of higher education institutions to increase access to and quality of education, which is directly connected with the fourth sustainable development goal defined by UNESCO. Despite ...