Buscar
Mostrando ítems 1-6 de 6
Unveiling the relationship between the use of open educational resources and the adoption of open teaching practices in higher education
(Sustainability (Switzerland), 2019-10-01)
The goal of this paper is to advance the understanding of the way university educators
currently adopt open educational practices (OEP) by analyzing the relation between the use of open
educational resources (OER) and ...
Institutional mapping of open educational practices beyond use of Open Educational Resources
(Distance Education, 2018)
Many initiatives exist to increase the adoption of open educational practices (OEP) within universities, but few initiatives start by exploring the capacity of educators to adopt open approaches. This paper addresses this ...
In Search for the Open Educator: Proposal of a Definition and a Framework to Increase Openness Adoption Among University Educators
(International Review of Research in Open and Distributed Learning, 2016-12)
The paper explores the change process that university teachers need to go through in order to become fluent with Open Education approaches. Based on a literature review and a set of interviews with a number of leading ...
Responding to the Initial Challenge of the COVID-19 Pandemic: Analysis of International Responses and Impact in School and Higher Education
(Sustainability, 2022)
This paper presents and analyses solutions where open education and open science were utilised to reduce the impact of the COVID-19 pandemic on education. The COVID-19 outbreak and associated lockdowns created huge challenges ...
Impact of COVID-19 on Formal Education: An International Review of Practices and Potentials of Open Education at a Distance
(International Review of Research in Open and Distributed Learning, 2022)
In terms of scale, shock, and disenfranchisement, the disruption to formal education arising from COVID-19 has been unprecedented. Anecdotally, responses from teachers and educators around the world range from heightened ...
Serious Games and Soft Skills in Higher Education: A Case Study of the Design of Compete!
(Electronics, 2023)
This article describes the serious game Compete!, developed within the European Erasmus+ framework, that aims to teach soft skills to higher education students in order to increase their employability. Despite the increasing ...