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Student Usability in Educational Software and Games: Improving Experiences Foreword
(Student usability in educational software and games: improving experiences, 2013)
Educational games facilitate players’ experiences, meet desired pedagogical objectives, and allow users to engage in learning while enjoying themselves. These educational games also give learners immediate feedback on their ...
How to use IMS-LD to support eLearning in an effective way (Invited Talk)
(2012 International Symposium on Computers in Education (SIIE), 2012)
eLearning systems look into specifications to ensure some level of homogeneity in specific issues. Well-known Learning Management Systems (LMSs) develop useful functionalities adapted to teachers and learners mainly. These ...
A4Learning: a case study to improve the user performance Alumni Alike Activity Analytics to self-assess personal progress
(2014 14TH IEEE International conference on advanced learning technologies (ICALT), 2014)
Students usually find difficult to estimate if their effort in learning courses finds the instructor expectations. They tend to estimate "if they are doing right" by comparing themselves with peers, but this is difficult ...
ARII-eL: An Adaptive, Informal and Interactive eLearning Ontology Network
(Fuzzy systems and data mining II, 2016)
User models - the representation of user properties, preferences, goals, etc. - are crucial in modern educational applications. Several related processes, such as recommendations and user adaptations, depend on a user ...
Game·Tel: An approach to multi-format and multi-device accessible engineering education
(2011 Frontiers in Education Conference (FIE), 2011)
Game·Tel is an open source software system that supports personalized learning, focusing on serious games and simulations, making these and traditional content accessible and adaptive to the student and educational context. ...
Innovative and Revolutionary Potential of MOOCs
(Lecture Notes in Educational Technology, 2018)
The phenomenal development of MOOCs in recent years has made an earthquake in the field of higher education globally. In essence, it is less a localized revolution that simply applies internet technologies into education, ...
Emergence and Development of MOOCs
(Lecture Notes in Educational Technology, 2018)
The e-learning has until quite recently been marked by considerable attention paid to MOOCs. One of the disruptive innovations introduced by MOOCs is the open access to the process of teaching and learning. The impact of ...
Overview of Research on Chinese MOOCs
(Lecture Notes in Educational Technology, 2018)
MOOCs have been in the spotlight since its debut in China in 2012. Later, MOOC platforms and relevant courses developed by different organizations sprung up like mushrooms. Now MOOCs can be seen in multiple forms in practice ...
Construction of MOOC Platforms in China
(Lecture Notes in Educational Technology, 2018)
MOOC platforms in China have achieved quite some scale in China with its development since 2012. Built either by universities or enterprises on their own, or by regional coalitions or school–enterprise partnerships, MOOC ...
The International Comparison and Trend Analysis of the Development of MOOCs in Higher Education
(Lecture Notes in Educational Technology, 2018)
This chapter explores the potential impact of Massive Open Online Courses (MOOCs) on the international aspects of university development, claiming that the development and offering of MOOCs can affect not only universities’ ...